Cutting-edge iOS game, owned and designed by entertainment visionary Richard Hayden, which translates music from your iPod library into game events, including enemy composition, motion, aggressiveness and cargo drops.

I developed the project’s game code base including game mechanics, translation of audio data output into game events, its physics motion and artificial intelligence, weapons systems, player data and sprites/sound management.

Client: FREQ.Entertainment

Freq trigger screen

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